Haunted House
The house has ghosts, goblins, vampires and treasures — and problems designed for the 8 to 13 year old. This is a real adventure and does require some thinking and problem solving but only for kids. 16K.
The house has ghosts, goblins, vampires and treasures — and problems designed for the 8 to 13 year old. This is a real adventure and does require some thinking and problem solving but only for kids. 16K.
Provides missing feedback. Beep in SLOW and FAST modes. Fits inside case under keyboard or PCB; suits most full size keyboards.
Seek out and capture the language of man. Render your opponents powerless by capturing them with the cursor. The strategy is to capture each letter of the alphabet on a 24 x 32 grid without recrossing your path. 16K.
Removes guesswork from adjusting cassette recorder volume. Optimum level attained when red and green LEDs flash in unison. Plugs between computer and recorder.
Low power, no extra power supply required. Area from 8-16K can be switched out in 2K increments to accommodate memory-mapped peripherals, EPROMs, etc.
M-64 Memory Module Read More »
You start at the bottom of the ocean in a wrecked nuclear sub. There is literally no way to go but up. Save the ship, raise her, or get out of her before she blows or starts WW III. 16K.
Quest is played on a computer generated map of Alesia. Your job is to gather men and supplies by combat, bargaining, exploration of ruins and temples and outright banditry. When your force is strong enough, you attack the Citadel of Moorlock in a life or death battle to the finish.
Connect to RS232 printers and terminals. USR calls simulate LPRINT, LLIST and COPY commands.
Takes place aboard a familiar starship. The problem is a familiar one: The ship is in a “decaying orbit” and the engines are out. Your options are to start the engine, save the ship, get off the ship, or die. 16K.