Welcome to TimexSinclair.com, the archive of the Sinclair and Timex/Sinclair computers in the United States: the machines, the software, the magazines and the people who kept them going.

The Computers

Eight machines, in the order they appeared: the British originals from Sinclair and the American models from Timex/Sinclair.


1980

Sinclair ZX80

The machine that started it all—revolutionary for its price point and brought computing to everyday people.

1981

Sinclair ZX81

The machine that brought computing to the masses. Sold over 1.5 million units worldwide—legendary affordability and hackability made it an icon.

1982

Timex/Sinclair 1000

The U.S. version of the ZX81, available for under $100 at retail stores across America. This machine democratized computing in the United States.

1982

Sinclair ZX Spectrum

The ZX Spectrum brought vibrant color graphics and sound to the home computer market, selling over 5 million units worldwide.

1983

Timex/Sinclair 1500

Enhanced version of the Timex/Sinclair 1000 with 16K RAM built in, ZX Spectrum style case and keyboard.

1983

Timex/Sinclair 2068

Color graphics, sound capabilities, and a cartridge port made the 2068 the ultimate U.S. Sinclair experience with serious computing power.

1984

Sinclair QL

Sinclair’s ambitious 32-bit business computer. Multitasking OS, built-in Microdrives—ahead of its time with professional aspirations.

1987

Cambridge Z88

Clive Sinclair’s last computer, built by Cambridge Computer: a notebook-sized portable that ran for about 20 hours on four AA batteries.

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Robot

Save the Earth from the invading Robots. There are many generations of robot, each one is faster, more powerful and in greater number than…

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From the archives

IC Inventory

This program, written for the CD4000 series of ICs and using the 4K ZX80 ROM and at least 2K RAM, can be adapted for any series of things following consecutive…

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Recently Added/Updated


Seventh installment of the Z80 series, presenting the map-cursor and map-editor routine for CONQUEST. Covers PRCURS and PRCUR (cursor initialization and main loop), PIXLOC (screen address from XY coordinates), ATTR (attribute address calculation), PRCHA (print character), INTJOY (joystick-to-cursor translation), TRANS (cursor-to-map coordinate conversion), PUTX (place map element), DOIT (dispatch table using JP(HL)), and four scroll routines (SCROLL L/R/U/D). Full assembly listings.article, orig pub: 03.12.26, updated: 11.15.26
Sixth installment of the Z80 series, providing corrections to the issue #5 map routine plus the FINDAT color-attribute routine that assigns display colors to map units and cities for three players, a PAPER routine for background attribute setting, and the PRUDG UDG printer used throughout the CONQUEST map display system. Full assembly listings with addresses and mnemonics.article, orig pub: 03.12.26, updated: 11.15.26
Fifth installment of the Z80 machine language series, presenting the world-map printing routine for CONQUEST. Covers FMO (find map start based on player position), PMAP (print map to screen), WRAP (horizontal and vertical wrapping logic for a 64x64 toroidal map), FINDAT (attribute address calculation), and PRUDG (print User Defined Graphic characters for map symbols). Full assembly listings with addresses and mnemonics.article, orig pub: 03.12.26, updated: 11.15.26
Fourth installment in Lloyd Dreger's Z80 machine language series for the Timex/Sinclair 2068, presenting the general menu system used in his CONQUEST wargame. Covers the SetTV and GetTV screen-switching routines, PrintMENU for rendering menu text to screen, MoveCURsor for arrow-key cursor movement, and GETINPut for accepting both keyboard and joystick input. Full assembly listings with addresses and mnemonics are provided throughout.article, orig pub: 03.12.26, updated: 11.15.26
Third installment in a series on interrupt-driven Z80 machine language programming for the Timex/Sinclair 2068. Covers a BLINK routine that alternates two User Defined Graphics characters on screen using variables for timing, position, and attributes, followed by three sound-effects routines: a border-toggle BEEP, a gun/bomb effect, and a whistle-and-bang bomb effect. Full machine code listings with addresses and mnemonics are provided throughout.article, orig pub: 03.12.26, updated: 11.15.26

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We have a YouTube channel, active email list and more! We meet via Zoom on the first Monday and third Sunday of each month to chat about our favorite computers, projects and more. Each meeting is recorded and posted to YouTube. Here is the latest one.