Machine Intelligence Demo
Life forms that actually learn. 16K.
Machine Intelligence Demo Read More »
Life forms that actually learn. 16K.
Machine Intelligence Demo Read More »
Educational program where children and adults compete evenly while learning. Questions range from simple counting to trig. Correct answers result in hits according to relative difficulty. 16K.
Arithmetic Baseball Read More »
Great for beginning players. If one player tries to perform an illegal move, the screen prints out an explanation of why it is illegal. Columns are marked with letters, beginning at A on the upper right. It has four levels and a doubling cube. 16K.
Backgammon and Dice Read More »
General statistics program. Calculates most descriptive statistics, graphs frequency distribution. Manual gives step-by-step explanations. 16K.
Stores info on 50 families. Names, address, phone and four lines of miscellaneous data (up to 8 important dates). Sort on names or dates. Also includes printer output for address labels or complete files. 16K.
Introduce your three-six year old to computers, while reinforcing school work. Provides drills for matching, association, and basic comprehension. 16K.
Primary Association Read More »
Drills in addition, subtraction, multiplication, and division with 5 levels of difficulty. 16K.
Launched in July 1982, the 1000 was virtually identical to the ZX81, with an additional 1 KB of memory, totaling 2 KB.
Timex/Sinclair 1000 Read More »
Battery-powered backup system. Power supply plugs into module, computer is powered from module. Activated by drop in voltage from power supply. On/off/reset switch. Uses two standard 9 volt batteries. UPS-1M includes program loading monitor to solve tape loading problems.
Battery-powered backup system. Power supply plugs into module, computer is powered from module. Activated by drop in voltage from power supply. On/off/reset switch. Use rechargable Ni-Cd batteries. UPS-2M includes program loading monitor to solve tape loading problems.