French
A rocket-launch test game. Four levels of 10-question tests; questions coming at random. English-French and French-English vocabulary. For end of year study, repeated. 16K.
A rocket-launch test game. Four levels of 10-question tests; questions coming at random. English-French and French-English vocabulary. For end of year study, repeated. 16K.
Plots any input x/y relation over wide ranges of values (user defined). Menu driven with printer option. 6-12th grade. 16K.
Content for “skeleton” with instructions in REMs for teachers to add their own material. Highly polished hangman format will set 50 words/phrases with graphic or verbal clues.
A flash card style program that allows the user to design and write up to eighty flash cards for one package and then save them. This program comes with the states and their capitals entered as a beginning set of flash cards.
A highly-polished hangman format test game with 50 words/expressions; each with cryptic graphic or verbal clue. Test material is 8-10th grade respiration, skeleton reproduction (human biology). 16K.
Hangman format test game with 50 words/expressions; each with cryptic graphic or verbal clue. The test material is 8-10th grade excretion, digestion, health (human biology). 16K.
A rocket-launch test game. Four levels of 10-question tests; questions coming at random from a 60 item pool, but not repeated. Solve standard physics data problems using random integral figures. 9- 12th grade. 16K.
A rocket-launch test game. Four levels of 10-question tests; questions coming at random from a 60 item pool, but not repeated, “as … as a so-and-so,” or “as such-and-such as …” 5-9th grade. 16K.
A rocket-launch test game. Four levels of 10-question tests; questions coming at random from a 60 item pool, but not repeated. 16K.
Named after famous British anti-nuclear war film. Presents relevant facts of Hiroshima; offers relevant data pages; provides a simulation in which the user must explore the effectsof nuclear explosions on London in a range of variable conditions. Detailed instructions, notes, and references. 16K.
Simple step-by-step secrets to creating your own “joystick” animated graphics type games.
Animated Graphics Programming Course Read More »