Multiplication Tables
Aid to learning the “times tables.” Provides for user to select the multiplier and then prints out the full table for 1 through 12. 16K.
Multiplication Tables Read More »
Aid to learning the “times tables.” Provides for user to select the multiplier and then prints out the full table for 1 through 12. 16K.
Multiplication Tables Read More »
Introduces digits 1 to 10 in large graphics. Second run through requires user to input to continue. Quantities are depicted graphically as well as by numerals. Last segement allows user to input any number at random and will print that number. 16K.
At heart a random number generator. Popular with younger children as it gives them a chance to fall down when “shot.” Makes nice use of graphic characters. 16K.
Teaches youngsters to spell. Prints a picture and then a large word naming the object or concept. It then prints the picture and asks for INPUT of the word by user, i.e., SPELL. There are many moving pictures and this is a visually stimulating program designed to hold children’s attention. 16K.
Follows the same format as the Addition Primer except that the function is subtraction. 16K.
Subtractive Primer Read More »
Uses big size upper and lower-case graphics. Sections to learn where the letters are on the QWERTY keyboard; to match lower-case with upper-case; to teach alphabetic order. Age 4 up. 16K.
Spelling practice based on word lists in “Classroom Index of Phonic Resources” by Herbert and Davies-Jones. Incorporates 800 words divided into 115 tests. Each test covers a rule of spelling. Corrects mistakes. Age 5 to secondary level. 16K.
Hangman format test game with 50 words/expressions; each with cryptic graphic or verbal clue. The test material is animal biology. 16K.
Answer questions, then drop bombs on the answers as they come marching across the screen. 16K.
Review elementary vocabulary and grammar of German. 18 lessons. High school through college. 16K.