KMC Programs

97 Catharine St., Cambridge, England

Products

Name Description Computers
Coor Three lessons in Cartesian co-ordinates. The first gives basic facts and illustrates with examples. The second introduces the concept of X and Y axes and point of origin using moving graphics. The third is a game which uses knowledge of coordinates obtained from previous lessons. 16K. Timex/Sinclair 1000
Darts Provides a realistic game of darts which exercises your ability in number work. Game cannot proceed until you calculate correctly. Correct calculation is also necessary to win the game against the computer. 16K. Timex/Sinclair 1000
Help Test pupils’ knowledge of times tables in multiplication and division. Illustrates concept of multiplication as the addition of groups and the concept of division as the subtraction of groups. 16K. Timex/Sinclair 1000

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