Bar Graphics

Author(s): Joe Chaiet
Publication: Syntax
Pub Details: Syntax/Syntax ZX80 v2 n4 (Volume 2, Issue 4)
Date: April 1981
Pages: 5

This program, written for a 2K MicroAce, draws bar charts on a white background with dark defined lines and a graphpaper-like effect behind the bars. It will choose 10 (0 to 10) random numbers to graph, or you can select them. Line 110 & 120 use SHIFT A; Lines 121, 122 & 133 use SHIFT S.

Note: This program won’t fit in 1K unless you delete some lines and improve the IF-THEN sequence efficiency. Any takers?–AZ

   1 DIM U(50)
2 LET T=0
3 RANDOMISE
4 PRINT "DO YOU WANT A RANDOM GRAPH OR"
5 PRINT
6 PRINT "DO YOU WANT TO ENTER 10 NUMBERS?"
7 PRINT
8 PRINT "SELECT (1 OR 2)"
10 INPUT Z
11 IF Z>1 THEN GO TO 19
15 FOR X=1 TO 10
16 LET U(X)=RND(10)
17 NEXT X
18 GO TO 60
19 CLS
20 PRINT " THIS PROGRAM WILL PRINT A GRAPH"
21 PRINT "OF 10 NUMBERS FROM 0 TO 10"
23 PRINT
25 PRINT "ENTER"
30 FOR X=1 TO 10
40 PRINT "NUMBER ";X;
45 INPUT U(X)
46 PRINT "?"; U(X)
50 NEXT X
60 CLS
65 FOR X=1 TO 32
68 PRINT CHR$(128);
70 NEXT X
72 PRINT
75 LET X=11
80 FOR W=1 TO 10
90 LET X=X-1
91 PRINT CHR$(128);
92 PRINT CHR$(X+28+128);CHR$(2);
105 LET T=T+1
107 IF T>1 THEN PRINT CHR$(128);CHR$(128); CHR$(2);
109 FOR Y=1 TO 10
110 IF U(Y)>X THEN PRINT "▒▒";
120 IF U(Y)=X THEN PRINT "▒▒";
121 IF Y=10 AND T=1 AND U(Y)<X THEN PRINT "▞▞";
122 IF Y=10 AND T=1 AND U(Y)<X THEN GO TO 140
125 IF T=1 AND U(Y)<X THEN PRINT "▞▞▞";
126 IF T=1 AND U(Y)<X THEN GO TO 140
130 IF U(Y)<X THEN PRINT CHR$(128);CHR$(128);
133 IF Y<10 AND T=1 THEN PRINT "▞";
134 IF Y<10 AND T>1 THEN PRINT CHR$(128);
140 NEXT Y
150 PRINT
155 IF T<2 THEN GO TO 98
156 LET T=0
160 NEXT W
163 PRINT CHR$(128);CHR$(128);CHR$(133);
165 FOR X=1 TO 29
166 PRINT CHR$(3);
167 NEXT X
168 PRINT CHR$(128);CHR$(128);
170 FOR X=1 TO 10
175 IF X=10 THEN PRINT CHR$(128);CHR$(U(X)+128+28);CHR$(128)
179 IF X=10 THEN GO TO 190
180 PRINT CHR$(128);
181 PRINT CHR$(U(X)+128+28);CHR$(128)
190 NEXT X
191 STOP
SYNTACTIC SUM=21956

Note: Type-in program listings on this website use ZMAKEBAS notation for graphics characters.