Authors
Publication
Pub Details
SMUG Bytes v10 n4-7
Volume:
10
Issue:
4-7
Date
August - November 1993
Pages
1
See all articles from SMUG Bytes v10 n4-7
An unsigned editorial on the planning and commitment required to write a major game for the Timex/Sinclair 2068. Discusses the machine’s memory constraints (39,826 bytes available), the design of a large 64×64 wrap-around world map for war and RPG games, estimated development time (~2,000 hours for the CONQUEST project), and the value of team programming. Serves as context for the accompanying Code Bytes installments.