Commitment—What It Takes

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See all articles from SMUG Bytes v10 n4-7

An unsigned editorial on the planning and commitment required to write a major game for the Timex/Sinclair 2068. Discusses the machine’s memory constraints (39,826 bytes available), the design of a large 64×64 wrap-around world map for war and RPG games, estimated development time (~2,000 hours for the CONQUEST project), and the value of team programming. Serves as context for the accompanying Code Bytes installments.

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