--- title: "Aliens" id: 63157 type: "computer_media" slug: "aliens-2" url: "http://localhost/computer_media/aliens-2/" markdown_url: "http://localhost/computer_media/aliens-2.md" published_at: "2026-01-30T17:36:44+00:00" modified_at: "2026-03-31T16:50:23+00:00" author: "David Anderson" featured_image: url: "http://localhost/wp-content/uploads/2026/01/aliens-1.png" excerpt: "Pilot a lone spaceship over a jagged alien landscape and blast ground-based enemies in this horizontally scrolling shoot-'em-up from Canadian tape magazine Byte Power." category: - name: "Archived Media" slug: "archived-media" taxonomy: "category" url: "http://localhost/category/archived-media/" post_tag: - name: "Downloadable" slug: "downloadable" taxonomy: "post_tag" url: "http://localhost/tag/downloadable/" - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "Kristian Boisvert" slug: "boisvert-kristian" taxonomy: "indiv" url: "http://localhost/indiv/boisvert-kristian/" genre: - name: "Arcade" slug: "arcade" taxonomy: "genre" url: "http://localhost/type/arcade/" - name: "Game" slug: "game" taxonomy: "genre" url: "http://localhost/type/game/" media_contents: - id: 63045 title: "Byte Power September 1986" type: "computer_media" url: "http://localhost/computer_media/byte-power-september-1986/" media_type: "Program" programmers: - name: "Kristian Boisvert" slug: "boisvert-kristian" taxonomy: "indiv" url: "http://localhost/indiv/boisvert-kristian/" mediadate: "1986" producer_company: - id: 25181 title: "Byte Power" type: "company" url: "http://localhost/company/byte-power/" images: - url: "http://localhost/wp-content/uploads/2026/01/aliens-1.png" - url: "http://localhost/wp-content/uploads/2026/01/aliens-2.png" article_media: - id: 63038 title: "Aliens" type: "article" url: "http://localhost/article/aliens/" media_type_tags: "Arcade, Game" --- Aliens is a horizontally scrolling shoot-’em-up arcade game written by Kristian Boisvert and published by Byte Power in 1986, targeting the TS2068. The player pilots a spaceship across a procedurally-rendered, jagged green terrain while engaging red alien enemies that emerge from the ground. The game features a scrolling starfield window at the top of the screen — a common split-screen technique used to suggest depth and motion — alongside a HUD displaying a six-digit score and a row of ship icons representing remaining lives. The title screen uses large custom-drawn block lettering rendered via PRINT statements or user-defined graphics, typical of BASIC or compiled BASIC titles of the era. Byte Power was a Canadian TS2068-oriented tape magazine that distributed original software and games to the North American Sinclair/Timex community. *** ## Program Analysis ### Overview *Aliens* is a horizontally scrolling shoot-’em-up arcade game written by Kristian Boisvert and released in 1986 under the Byte Power label. Byte Power was a Canadian tape-based magazine that distributed original software — games, utilities, and applications — to the North American TS2068 community. The game’s title screen credits “© 1986 BYTE POWER” and identifies Boisvert as the sole author. ### Gameplay The player controls a spaceship that flies horizontally across a landscape. Key gameplay elements visible in the screenshots include: - A jagged, mountainous green terrain rendered along the bottom of the play area, which the player must navigate without collision. - Red alien enemies positioned on or just above the terrain surface, acting as ground targets to be destroyed. - A scrolling starfield rendered in a bordered window at the top of the screen, providing a sense of motion and depth. - A HUD at the bottom of the screen displaying a six-digit `SCORE` counter and a `SHIPS` indicator showing remaining lives as small spaceship icons. ### Technical Details The split-screen layout — a starfield panel at the top separated from the main play area by a horizontal dividing line — suggests the use of either display file manipulation or careful PRINT/PLOT positioning to create distinct rendering zones. The terrain is drawn as a filled polygon-style green mass, likely generated using PLOT and DRAW commands or a machine code routine to achieve smooth scrolling. The player sprite and alien sprites are rendered using user-defined graphics (UDGs), a standard technique for character-cell sprite work on this platform. The title screen’s oversized “ALIENS” lettering is constructed from custom block characters, a technique frequently employed by BASIC programmers to simulate large display fonts without a dedicated font engine.